

God of War Ragnarök offers four ways to play on PS5. Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon This screenshot of Freya and Atreus was captured in God of War Ragnarök’s HFR performance mode on PS5.

God of War Ragnarök’s graphics modes on PS5 and PS4, explained Let’s get into the nitty-gritty of how the game looks and feels. 9 on PS5 and PS4, to learn more about Kratos’ and Atreus’ continuing adventures through the canon of Norse mythology. You can read our review of God of War Ragnarök, which launches Nov. In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5. I can put to rest any fears that the game’s cross-generation status would compromise the PS5 version: It takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in. I’m thrilled to report that that’s the baseline for the sequel, God of War Ragnarök, on PlayStation 5.

It wasn’t until three years later, with a patch that unleashed the power of the PlayStation 5, that we could experience the game the way it was meant to be played: in 60-frames-per-second glory. God of War continued the series’ tradition of pushing console hardware to its limits, resulting in a graphical powerhouse whose performance left something to be desired, whether on a PlayStation 4 or PlayStation 4 Pro. Santa Monica Studio’s 2018 reboot of the God of War franchise was an absolute home run - so much so that it’s easy to forget some of its less successful elements now.
